As the Workday project is coming to an end as far as illustrations go, I had to recreate a few icons that are to be added to the animation:
Total Redesign for Ransom Williams
Lynda.com Training
CoLA LRC Page
Pokemon Illustration for Alumni Magazine “Life and Letters”.
Request: Create a Pokemon inspired illustration that would appear in the magazine that features an interview with the UT alumni who is CEO for the company responsible for the Pokemon App. Create a pikachu-looking creature that is actually a “pokemon-bevo”.
Requested by: Allen Quigley
Originally in the email I was sent the request was to make a pikachu looking creature with horns and a snout. Since he mentioned pikachu rather than just saying a bull pokemon I interpreted that he was looking for a cute looking pokemon. So this was the design I decided to use. I colorpicked pokemon from the show for the colors.

Icons for departments
I was assigned to make 3 different icons for:
the Developmental Cognitive Neuroscience Lab, Imagination and Cognition, and the Social Development Lab. Right now, we are still in the first phase of this project which is to create rough sketches and wait for approval from the Art director in charge, Allen Quigley. The following are the sketches I made as suggested by Allen for each lab.
1. Developmental Cognitive Neuroscience Lab = Brain (left)
-I had one drawn a brain illustration in a previous ESL online class I worked on before. I did something similar to that and used it as a reference for this brain.
2.Imagination & Cognition= Unicorn (middle)
-I drew horses for a chinese class I worked on in the past. I used that experience to work on this unicorn icon. It is still a bit rough for my taste but once we get approval, I’ll make sure to make a more refined version like the ones i did for the Chinese class.
3. Social Development Lab = Schematic face (right)
-Schematic faces are meant to be simple line drawings that make up the basic features of the face and show how a person can interpret facial language. So I had to resist the urge to draw characters with exaggerated facial expressions and instead kept to simple faces.
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