Test Post
Current Sta
After Effects and ISPRII
After Effects Basic Training
This week I worked on creating my assets to animate a short film that shows the process of a sketch of Sutton Hall on campus. Below is the initial sketch for the storyboard that I had in mind starting off:
And below are a progression of the different assets I’ve been working on, starting with the sketch itself, cleaning up the background, and separating elements like construction lines, detailed pen lines, and shadows:
ISPRII Logo
On Friday I was assigned to create two initial drafts for ISPRII with some design parameters that the client wanted.
The first one emphasizes on a grid in which the letters are placed, since all the letters have no slanted lines (only vertical and horizontal) and round components, I thought it looked well inside a rectangle configuration.
The second one more focuses on both the people studying the issues and the people involved in the issues themselves. I have also included underneath how we could make this logo dynamic, showing the last two i’s as people.
HTML training
HTML training progress
I got started on the HTML training this week and it’s been fun! I already know HTML and CSS pretty well, but I’m looking forward to getting more familiar with JavaScript through this training. This week, I created the content for two of my tabs and started making accordions for my second tab!
Solar Architecture, STA Showcase, PSD Flashcards
1. Canvasser Activity
After a couple of weeks of working on it, I am pleased to say that my Canvasser activity, titled “Solar Architecture,” has been finished. The purpose of the game is to teach the players about the awareness that is needed to design effective shading in buildings and houses based on the location of the solar path throughout the day, the orientation, and the placement of windows on each wall. The game has four sub-activities, one in each wall of a house, in which the player is prompted to measure windows to determine the area, measure the height of a floor to determine the appropriate height of a tree, and at what time do certain walls start or stop receiving light.
The following is a link to Solar Architecure.
2. STA Showcase
On Friday I presented a proposal that I worked on in one of my Design Studios. The Zilker Pavilion is a lightweight steel structure topped by pieces of tensile members that give shade and protection from the rain. Below are the slides that I presented:
3. PSD Flashcards
I also completed my PSD Flashcards basic training. My flashcards focus on air travel, something I miss doing in times before COVID. Here they are:
Picture credits:
- Airplane Logo
- Symbolon from the Noun Project
- ATOM from the Noun Project
- Calvin Goodman from the Noun Project
- Backpack Logo
- Michael Stucker from the Noun Project
- Iconcheese from the Noun Project
- MHD AZMI DWIPRANATA from the Noun Project
- Seats Logo
- Path Lord from the Noun Project
- Alexander Jordan Mulia from the Noun Project
- LINECTOR from the Noun Project
- Ticket Logo
- Maxim Kulkov from the Noun Project
- Three Six Five from the Noun Project
- Teleymon from the Noun Project
- Suitcase Logo
- Nanda Ririz from the Noun Project
- AFY Studio from the Noun Project
- Alice Design from the Noun Project
Some updates from this week
Some updates for this week
This week, I uploaded some photo IDs, got a lot of the infographic training done with Angie, and started on the new HTML/CSS training! I haven’t met with Thuy yet for the coding, but I was able to get started in CodePen temporarily. I’m doing my training site on the trilogy of Greek tragedies, The Oresteia. Here’s the aesthetic I’m going for:
Today, I spent half of my shift doing captioning for E316 again. However, for the remainder of my shift and the rest of this week, I worked mostly on the AI logo and Canvasser training.
I finalized the design for my logo (see below) and put it in a design menu. For some reason, I chose a Moscow Mule mug as one of my featured logo products, although maybe it’s just a wish for winter to come already.
Additionally, I finished my conditional drag-and-drop Canvasser game, which tests the learner’s knowledge some basic survival-level German words and phrases that they’ve (hopefully) cleaned in my Clio Canvas module. Try it out here! I also was able to add a button on my Clio module which will take the user to the game.
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