This week has been dedicated to my new animation training of creating a rigged walk cycle. I completed my character design and learn a ton ab Illustrator. It’s a very intimidating program at first but like all software, it gets easier to figure out. Here’s my final design.
I made all the limbs different groups and was able to organize the character pretty well. Next up is rigging in After Effects!
This was actually pretty hard to find a tutorial on surprisingly. A lot of tutorials on after effects rigging rely on an After Effects extension called DUIK. Apparently it’s one of the best extensions for After Effects, but I don’t need any more fancy tools so I stuck with vanilla After Effects (DUIK also costs money and I don’t think that’s the best move).
I found a tutorial on After Effects layer parenting and was able to attach all the limbs to the appropriate joints.
Here’s my progress on the walk cycle.
It’s very robotic and kind of unsettling to look at, but I plan to just get the key poses done and then to add more aniation principles later.
I’ve been having a lot of fun with this project! I’m learning new programs, I’m designing a character, and I’m practicing something I really love! I’m excited to see the final look.