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STA Blog

Particle System for TBH

July 16, 2017 By Nick Lavigne

One of the challenges of redoing TBH was to redo the animations, especially the rain animations. The current way Canvasser worked meant that for each rain drop we would need a separate animation with a separate object, which meant ALOT of objects. Ruben and I (mostly Ruben) came up with the idea of using a particle system with raindrops as the individual particles. We think it looks more natural and is also a lot easier to implement. Here are the before and after videos:

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